MochiMoon
Play as a jade rabbit working at a factory on the moon. Turn wheat into mochi and peaches into drinks with your magical metal hammer.
How to play:
Press SPACE slam the hammer. Earn money by hitting boxes that match the hammer's colour. Press SPACE when there's no box to change colour.
Don't hit the boxes with mismatched colours or let them go past you. Three penalties and it's game over.
There's no end to the game so play as much as you'd like. :)
(Made for a game design school assignment)
Resources:
All art assets were made by me. Music and sounds were downloaded from Freesound, Free Music Archive and FreePD using the CC0 license.
Freesound:
Hammer - https://freesound.org/people/lgnzimmsound/sounds/784155/
Game over - https://freesound.org/people/themusicalnomad/sounds/253886/
Penalty - https://freesound.org/people/HipsterTypist/sounds/527491/
Score increase - https://freesound.org/people/cabled_mess/sounds/350874/
Free Music Archive:
Gameplay music - https://freemusicarchive.org/music/Komiku/Poupis_incredible_adventures_/Komiku_-...
FreePD:
Main menu music - https://freepd.com/misc.php (Sciencenet theme)




Comments
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the art is so cute :"D I love the little jade rabbit. The mechanics is so simple yet unique~
1. The art and audio was nice and cute.
2. I believe there is a wired delay with the input, which makes it annoying. Or maybe is the visual that didn't time well?
I really liked the aesthetics of the game, it's really cute and well-drawn! The elevated platform where the hammer hits also provides a good visual indicator for where you should hit the packages.
That said, I think the hitboxes of the packages could be increased slightly.
I also found a game-breaking bug. If you spam space, your hammer will be completely broken, and will hit twice from then on. An exploit is if you hit the hammer to change colour, you can actually hit space again to hit the package.
For example, you hit a yellow package with a pink hammer, but in that moment when the hammer is still down, you can hit space again to hit the yellow package correctly.
There is also a delay with the hammer landing, though there is also input delay with my game, so this might just be a Unity thing. If it was intentional, the delay is too long for a game that requires precise inputs.
All in all, I do like the game, but struggled with the delay and encountered some bugs. I do like the gameplay though, and think it can be quite challenging!